Computer graphics

Domain — 256 words · page 2 of 3

This page gathers the 256 dictionary entries belonging to the domain “Computer graphics”, as labelled by Wiktionary. Each word leads to its full entry: definitions, etymology, pronunciation, examples. Page 2 of 3: from “instance” to “softmask”.

  1. instance verb To render (an object) as part of a batch, using the same geometry data.
  2. jaggies noun Jagged artifacts in raster graphics, such as those caused by resizing a bitmap image without preserving its aspect ratio.
  3. JPEG noun An image using the JFIF image file format, containing an image compressed using JPEG compression.
  4. key noun A color to be masked or made transparent.
  5. keyframe noun A complete video frame, used as a reference for subsequent interframes in video compression.
  6. large-scale adj Of a map or image, drawn large so as to show detail.
  7. lathe verb To produce a three-dimensional model by rotating a set of points around a fixed axis.
  8. layer noun One in a stack of (initially transparent) drawing surfaces that comprise an image; used to keep elements of an image separate so that they…
  9. light probe noun A designated location, within the empty space of a scene, where light is measured for use in later rendering.
  10. light profile noun Data that describes the manner in which a light source behaves, and the type of shadows that are cast.
  11. look development noun The process of defining the final appearance of three-dimensional assets using shaders, textures, and lighting, especially as a cohesive…
  12. macroblocking noun A visual artifact in compressed video etc. where similar adjacent pixels appear as a contiguous block of colour.
  13. manifold noun A polygon mesh representing the continuous, closed surface of a solid object
  14. marching cubes noun An algorithm for extracting a polygonal mesh of an isosurface from a three-dimensional scalar field.
  15. mask noun A two-color (black and white) bitmap generated from an image, used to create transparency in the image.
  16. match moving noun A technique that allows the insertion of computer graphics into live-action footage with correct position, scale, orientation, and motion…
  17. mesh noun A polygon mesh.
  18. meshable adj Capable of being converted to a polygon mesh.
  19. metaball noun An n-dimensional object with an organic appearance, characterised by the ability to meld into others when in close proximity.
  20. metasurface noun A generalization of the metaball, not necessarily spherical.
  21. Metropolis light transport noun The application of a variant of the Metropolis-Hastings algorithm to the rendering equation for generating images from detailed physical…
  22. microtexture noun A small-scale texture used to produce fine detail.
  23. mipmap noun A precalculated, optimised collection of images accompanying a main texture, used to increase rendering speed and reduce aliasing artifacts.
  24. Mitchell-Netravali filter noun Any of a group of bicubic reconstruction filters often used for antialiasing or for scaling raster graphics.
  25. mixed raster content noun An image that has been stored as multiple layers under different types of compression, typically a bitonal text and line-art layer, a…
  26. morph verb To change shape, from one form to another, through computer animation.
  27. morpher noun A program or algorithm that carries out morphing animations.
  28. MPEG noun Any of a group of computer file formats for the compression and storage of digital video and audio data.
  29. multiline noun A polyline.
  30. multipoint noun A collection of points treated as a single object.
  31. multisample verb To perform multisampling.
  32. multisurface noun A collection of surfaces treated as a single object.
  33. multitexture adj Of or relating to multiple textures.
  34. nonmanifold adj Not representing a continuous, closed surface (i.e. of a solid object)
  35. nonprimitive noun An object that is not a primitive.
  36. occlusion noun The blocking of the view of part of an image by another.
  37. outcode noun A code used in the Cohen-Sutherland algorithm, indicating how a line should be clipped relative to the viewport.
  38. overdraw noun The process by which, during the rendering of a three-dimensional scene, a pixel is replaced by one that is closer to the viewpoint, as…
  39. overpaint verb To erase by drawing graphics over the top.
  40. paint bucket noun A tool in some graphics editor applications that fills in a portion of the image with a certain color or pattern.
  41. palette swap verb To change the color palette used to render a palettized image.
  42. palettize verb To encode (an image) efficiently by mapping its pixels to a palette containing only those colours that are actually present in the image.
  43. path tracing noun A Monte Carlo method of rendering images of three-dimensional scenes such that the global illumination is faithful to reality.
  44. Perlin noise noun Random-looking visual noise generated by a function, widely used in computer graphics to simulate effects such as fire and clouds.
  45. PEX noun PHIGS Extension to X: an early Unix 3D graphics API.
  46. Phong lighting noun A technique for the local illumination of points on a surface, approximating the way that light is reflected in reality.
  47. Phong shading noun A technique for shading three-dimensional surfaces by interpolating surface normals across rasterized polygons and computing pixel colors…
  48. photobash verb To compose a digital image from multiple assets, such as photos and 3D models, with artistic interpretation to modify and blend them…
  49. photon mapping noun A two-pass global illumination rendering algorithm that approximately solves the rendering equation for integrating light radiance at a…
  50. physically based animation noun An animation technique focusing on creating physically accurate visual effects, such as particles.
  51. pixel art noun A style of digital art drawn at the pixel level, sometimes having the pixels enlarged for a retro appearance.
  52. pixmap noun A grid of pixels; a bitmap, especially one having more than one bit (binary digit) assigned to each pixel, allowing for multiple shades or…
  53. plasma noun A visual effect in which cycles of changing colours are warped in various ways to give the illusion of liquid organic movement.
  54. playblast noun A low-resolution crude render of computer-generated imagery used in CGI production as a check for character and prop positioning and…
  55. pointel noun Any of the eight vertices of a voxel.
  56. poly noun A polygon.
  57. polyfill noun An algorithm to fill a polygon with a particular color.
  58. polygon soup noun An arbitrary collection of polygons with no particular distinguishing traits, thus possibly difficult to decompose for rendering.
  59. polypaint noun A feature allowing the user to "paint" color directly onto the polygons of a three-dimensional model without first creating a texture map.
  60. pop in noun A performance issue in three-dimensional graphics, causing objects or textures to "pop" suddenly into view as they are loaded, rather than…
  61. portal noun A connecting window between volumes, in portal rendering.
  62. portal rendering noun An algorithm for determining the visibility of objects in a three-dimensional world, based on partitioning the space into polygonal…
  63. preshift noun A shift performed in advance.
  64. prewarm verb To initialize with the illusion of prior activity.
  65. prewarmed adj Initialized with the illusion of prior activity.
  66. push-scrolling noun A form of scrolling that is triggered whenever the user's text cursor, player character, etc. approaches the border of the screen, so as to…
  67. quad noun A quadrilateral.
  68. quadball noun A rounded cube used to approximate a sphere.
  69. radiosity noun A three-dimensional rendering system that simulates all reflections from objects in the scene.
  70. ragdoll noun A model consisting of a set of connected rigid bodies that can collapse in a loose, natural manner.
  71. ragdoll physics noun Physics based around ragdolls (models consisting of a set of connected rigid bodies that can collapse in a loose, natural manner).
  72. raster noun A bitmap image, consisting of a grid of pixels, stored as a sequence of lines.
  73. ray marching noun An advanced form of ray tracing in which the imaginary light rays are not merely computed where they intersect with solid parts of the…
  74. ray tracing noun A technique that produces realistically shaded images by projecting imaginary light rays to determine which parts of an object should be…
  75. reflection mapping noun A technique for approximating the reflections of the surrounding environment on complex surfaces, by storing a full 360-degree view of the…
  76. relight verb To render again with different simulated lighting conditions.
  77. relightable adj Capable of being rendered again with different simulated lighting conditions.
  78. render noun A digital image produced by rendering a model.
  79. renderable noun Any object that can be rendered to the display.
  80. renderer noun A software or hardware process that generates a visual image from a model.
  81. rendering noun The process of producing an image from an internal model, or the image thus produced.
  82. reslice verb To calculate from the pixels in the original 3D data that are closest to a particular plane.
  83. resliced adj calculated from the pixels in the original 3D data that are closest to a particular plane
  84. retained mode noun A mode in which the application updates a set of graphical objects which are stored and displayed by the graphics library, contrasting with…
  85. ROP noun A Render Output unit or raster operations pipeline.
  86. sample verb To make or show something similar to a sample.
  87. scanout noun The conversion of image data in computer memory to a series of lines for output to a raster display.
  88. scroll noun The incremental movement of graphics on a screen, removing one portion to show the next.
  89. sculpt noun A modification that can be applied to an object, like a texture, but changes the object's shape rather than its appearance.
  90. seam carving noun A technique for resizing images so as to preserve the main contents by selectively removing less important regions, as defined by "seams"…
  91. shadebob noun A type of bob (graphical sprite-like element) rendered additively on the display, so that it blends with others but can be easily removed…
  92. shader noun A set of software instructions used to calculate rendering effects on graphics hardware.
  93. shadow acne noun An undesirable striped or moiré appearance in shadow mapping, resulting from the use of a relatively low-resolution shadow map.
  94. shadow mapping noun A process by which shadows are added to 3D computer graphics, based on whether individual pixels are visible from a light source.
  95. shadow volume noun The spatial volume resulting from the projection of a ray from a light source through each vertex of a shadow-casting object to some point…
  96. shadowcasting noun The generation of shadows from a three-dimensional model.
  97. skybox noun A cube with textures on its inner faces, used to simulate the sky or similar backdrop around a three-dimensional playfield.
  98. skydome noun A sphere or hemisphere with a texture on its inner face, used to simulate the sky or similar backdrop around a three-dimensional playfield.
  99. skysphere noun A sphere with a texture on its inner face, used to simulate the sky or similar backdrop around a three-dimensional playfield; a skydome.
  100. softmask verb To convert hard edges in an image to soft ones, by the use of a "fuzzy" mask.

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