This page gathers the 256 dictionary entries belonging to the domain “Computer graphics”, as labelled by Wiktionary. Each word leads to its full entry: definitions, etymology, pronunciation, examples. Page 3 of 3: from “spacecut” to “z-test”.
- spacecut noun An animated visual effect in which one polyhedron intersects another, forming an empty space where their volumes overlap.
- spherize verb To cause to appear as if on the surface of a sphere.
- splat verb To combine different textures by applying an alpha channel map to the higher levels, revealing the layers underneath where the map is…
- splatting noun A method for combining different textures by applying an alpha channel map to the higher levels, revealing the layers underneath where the…
- sprite noun A two-dimensional image or animation that is integrated into a larger scene.
- spriting noun The development of sprites (computer graphics), especially humanoid characters.
- spryte noun Alternative spelling of sprite (small image representing an entity in a video game)
- stencil buffer noun A per-pixel buffer in graphics hardware, used to limit the area of rendering and to produce various other effects.
- step and repeat noun A kind of design, typically for banners or backdrops, consisting of logos or images at fixed offsets.
- stitch verb To combine two or more photographs of the same scene into a single image.
- stitching noun Synonym of z-fighting.
- subtexel noun A subdivision of a texel.
- superpixel noun A polygonal part of a digital image, larger than a normal pixel, that is rendered with uniform colour and brightness.
- supersample verb To antialias by taking samples at several points inside each pixel and choosing an average colour value.
- supervoxel noun A polyhedral part of a three-dimensional digital image, larger than a normal voxel, that is rendered in the same colour and brightness.
- surface noun A portion of the display to which graphics can be rendered.
- surfel noun A unit square between voxels.
- SVG noun A graphic stored in the SVG (Scalable Vector Graphics) format.
- swap chain noun A series of virtual framebuffers used by the graphics card and API for frame rate stabilization, stutter reduction, etc.
- tearing noun Distortion of an animated display when the contents of the framebuffer are rendered while it contains portions of two or more frames.
- texel noun An image representing the smallest unit of a texture that may be repeated to tile a region of the display.
- texture noun An image applied to a polygon to create the appearance of a surface.
- texture map noun A matrix of data, representing texture, added to a polygon or polyhedron in the process of texture mapping
- texturize verb To apply a visual texture to.
- texturizer noun A program or process that applies a visual texture.
- tiff noun An image stored in the TIFF format.
- tilemap noun A two-dimensional grid made up of rectangular tiles of equal size, each of which can display an image.
- tone mapping noun The technique of mapping one set of colors to another, to approximate the appearance of a higher dynamic range than is actually available.
- tri noun triangle
- triangulate verb To divide into triangles.
- trixel noun A triangle assigned a single color based on the colors of the pixels inside it, used in medical imaging systems.
- uniform noun In OpenGL, a global shader variable whose value does not change between rendering calls, serving as a parameter.
- unrotate verb To undo a rotation.
- unsharp adj Out of focus; blurry.
- unsharpen verb To undo a sharpening operation on (an image).
- untrim verb To restore the original shape of (a surface that has been trimmed).
- unwrap verb To flatten (a three-dimensional model) into a two-dimensional plane.
- Utah teapot noun A three-dimensional mathematical model of a teapot, often used as a reference object to test or assess a rendering technique.
- UV noun The axes of a two-dimensional texture, as opposed to those (X, Y, Z) of the three-dimensional model to which it is applied.
- varying noun A kind of variable, used by a fragment shader, that interpolates values across a primitive, so as to produce gradient effects etc.
- vector noun A graphical representation using outlines; vector graphics.
- vectorize verb To convert an image into a vector graphics format.
- vert noun Vertex.
- vertex noun A point in 3D space, usually given in terms of its Cartesian coordinates.
- viewport verb To clip (an image or region) so that it fits in a viewport.
- vignette noun A hardware deficiency (even occurring in most expensive models) of a computer display wherein the picture slants towards a colour or…
- voxel noun The three-dimensional analogue of a pixel; a volume element representing some numerical quantity, such as the colour, of a point in…
- w-buffer noun A kind of inverted z-buffer, storing inverse depth values, which has some advantages for interpolation and precision scaling.
- websafe adj Of colours used in the design of a web page: not liable to be dithered on any system, thus appearing the same to all visitors to the…
- weightmap noun A set of vertex attributes controlling deformation of a three-dimensional model during skeletal animation.
- wireframe noun A visual model of an electronic representation of a three-dimensional object as defined geometrically by line segments.
- z-buffer noun A buffer for the purpose of tracking the relative depths of different objects in a scene and determining which are closer to the observer…
- z-culling noun The elimination of certain objects from the display that should not be rendered because they are behind objects that are closer to the…
- z-fighting noun A phenomenon in three-dimensional rendering where two or more primitives have similar values in the z-buffer, causing flickering as one is…
- z-order noun The order in which objects should be drawn in order to display correctly.
- z-test noun A comparison to determine which object should be at the front of the z-buffer.