Computer graphics

Domain — 256 words · page 3 of 3

This page gathers the 256 dictionary entries belonging to the domain “Computer graphics”, as labelled by Wiktionary. Each word leads to its full entry: definitions, etymology, pronunciation, examples. Page 3 of 3: from “spacecut” to “z-test”.

  1. spacecut noun An animated visual effect in which one polyhedron intersects another, forming an empty space where their volumes overlap.
  2. spherize verb To cause to appear as if on the surface of a sphere.
  3. splat verb To combine different textures by applying an alpha channel map to the higher levels, revealing the layers underneath where the map is…
  4. splatting noun A method for combining different textures by applying an alpha channel map to the higher levels, revealing the layers underneath where the…
  5. sprite noun A two-dimensional image or animation that is integrated into a larger scene.
  6. spriting noun The development of sprites (computer graphics), especially humanoid characters.
  7. spryte noun Alternative spelling of sprite (small image representing an entity in a video game)
  8. stencil buffer noun A per-pixel buffer in graphics hardware, used to limit the area of rendering and to produce various other effects.
  9. step and repeat noun A kind of design, typically for banners or backdrops, consisting of logos or images at fixed offsets.
  10. stitch verb To combine two or more photographs of the same scene into a single image.
  11. stitching noun Synonym of z-fighting.
  12. subtexel noun A subdivision of a texel.
  13. superpixel noun A polygonal part of a digital image, larger than a normal pixel, that is rendered with uniform colour and brightness.
  14. supersample verb To antialias by taking samples at several points inside each pixel and choosing an average colour value.
  15. supervoxel noun A polyhedral part of a three-dimensional digital image, larger than a normal voxel, that is rendered in the same colour and brightness.
  16. surface noun A portion of the display to which graphics can be rendered.
  17. surfel noun A unit square between voxels.
  18. SVG noun A graphic stored in the SVG (Scalable Vector Graphics) format.
  19. swap chain noun A series of virtual framebuffers used by the graphics card and API for frame rate stabilization, stutter reduction, etc.
  20. tearing noun Distortion of an animated display when the contents of the framebuffer are rendered while it contains portions of two or more frames.
  21. texel noun An image representing the smallest unit of a texture that may be repeated to tile a region of the display.
  22. texture noun An image applied to a polygon to create the appearance of a surface.
  23. texture map noun A matrix of data, representing texture, added to a polygon or polyhedron in the process of texture mapping
  24. texturize verb To apply a visual texture to.
  25. texturizer noun A program or process that applies a visual texture.
  26. tiff noun An image stored in the TIFF format.
  27. tilemap noun A two-dimensional grid made up of rectangular tiles of equal size, each of which can display an image.
  28. tone mapping noun The technique of mapping one set of colors to another, to approximate the appearance of a higher dynamic range than is actually available.
  29. tri noun triangle
  30. triangulate verb To divide into triangles.
  31. trixel noun A triangle assigned a single color based on the colors of the pixels inside it, used in medical imaging systems.
  32. uniform noun In OpenGL, a global shader variable whose value does not change between rendering calls, serving as a parameter.
  33. unrotate verb To undo a rotation.
  34. unsharp adj Out of focus; blurry.
  35. unsharpen verb To undo a sharpening operation on (an image).
  36. untrim verb To restore the original shape of (a surface that has been trimmed).
  37. unwrap verb To flatten (a three-dimensional model) into a two-dimensional plane.
  38. Utah teapot noun A three-dimensional mathematical model of a teapot, often used as a reference object to test or assess a rendering technique.
  39. UV noun The axes of a two-dimensional texture, as opposed to those (X, Y, Z) of the three-dimensional model to which it is applied.
  40. varying noun A kind of variable, used by a fragment shader, that interpolates values across a primitive, so as to produce gradient effects etc.
  41. vector noun A graphical representation using outlines; vector graphics.
  42. vectorize verb To convert an image into a vector graphics format.
  43. vert noun Vertex.
  44. vertex noun A point in 3D space, usually given in terms of its Cartesian coordinates.
  45. viewport verb To clip (an image or region) so that it fits in a viewport.
  46. vignette noun A hardware deficiency (even occurring in most expensive models) of a computer display wherein the picture slants towards a colour or…
  47. voxel noun The three-dimensional analogue of a pixel; a volume element representing some numerical quantity, such as the colour, of a point in…
  48. w-buffer noun A kind of inverted z-buffer, storing inverse depth values, which has some advantages for interpolation and precision scaling.
  49. websafe adj Of colours used in the design of a web page: not liable to be dithered on any system, thus appearing the same to all visitors to the…
  50. weightmap noun A set of vertex attributes controlling deformation of a three-dimensional model during skeletal animation.
  51. wireframe noun A visual model of an electronic representation of a three-dimensional object as defined geometrically by line segments.
  52. z-buffer noun A buffer for the purpose of tracking the relative depths of different objects in a scene and determining which are closer to the observer…
  53. z-culling noun The elimination of certain objects from the display that should not be rendered because they are behind objects that are closer to the…
  54. z-fighting noun A phenomenon in three-dimensional rendering where two or more primitives have similar values in the z-buffer, causing flickering as one is…
  55. z-order noun The order in which objects should be drawn in order to display correctly.
  56. z-test noun A comparison to determine which object should be at the front of the z-buffer.

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