Computer graphics

Domain — 256 words · page 1 of 3

This page gathers the 256 dictionary entries belonging to the domain “Computer graphics”, as labelled by Wiktionary. Each word leads to its full entry: definitions, etymology, pronunciation, examples. Page 1 of 3: from “2.5D” to “impostor”.

  1. 2.5D adj Halfway between two-dimensional and three-dimensional; typically limited to a two-dimensional plane with only limited access to the third…
  2. 8-bit adj Originating from or resembling the art or music of the 8-bit computer era.
  3. aa noun Initialism of antialiasing.
  4. adaptive tile refresh noun A sidescrolling technique for video games, making unusual use of the EGA graphics hardware to minimize redrawing.
  5. addressability noun The capability of a display surface or storage device to accommodate a specified number of uniquely identifiable points.
  6. aerial noun A highly-contrasting visual artifact in the form of a band or ring.
  7. alpha noun The level of translucency of a color, as determined by the alpha channel.
  8. alpha layer noun An additional channel in a digital image or layer that stores transparency information for each pixel.
  9. ambiance noun Of a three-dimensional model, a secondary color of a polygon that becomes more pronounced with shading.
  10. antialias verb To smooth using antialiasing.
  11. antialiasing noun any technique that reduces the appearance of jagged edges in digital images caused by high-contrast borders between pixels.
  12. antiportal noun A defined plane or volume that can never be seen through, and which thus reduces the number of calculations involved in rendering a…
  13. antishadow noun An inaccurate shadow in a three-dimensional rendering, caused by a vertex of an object being projected through the point of a light source.
  14. armature noun A kinematic chain (a system of bones or rigid bodies connected by joints) that is used to pose and deform models, often character models.
  15. atlas noun An image or texture containing a number of other images or textures, so as to reduce the cost of loading them separately.
  16. attribute noun A numeric value representing the colours of part of the screen display.
  17. back buffer noun A buffer used to store graphics while they are being drawn, and later copied to the display in a single operation.
  18. backface noun The back side of a face of a mesh, which typically will never face the camera and can thus be culled (discarded) from the list of items to…
  19. bake verb To fix (lighting, reflections, etc.) as part of the texture of an object to improve rendering performance.
  20. Bézier curve noun A type of parametric curve defined by a set of control points, two of which are the ends of the curve, while the others determine its shape.
  21. bilevel noun A binary image, one that has only two possible values for each pixel (usually black and white).
  22. billboard noun A sprite that always faces the screen, no matter which direction it is viewed from.
  23. billboarded adj Displayed using the billboarding technique.
  24. billboarding noun A technique in three-dimensional graphics in which a sprite is rendered perpendicular to the camera without respect to camera movement.
  25. bindful adj Having the limitation of requiring textures to be bound by the CPU to a particular slot in a fixed-size table before the GPU can use them.
  26. bindless adj Not having the limitation of requiring textures to be bound by the CPU to a particular slot in a fixed-size table before the GPU can use…
  27. binning noun The process of downscaling a digital image (or any array) by combining blocks of adjacent elements by taking the sum, average, median…
  28. blit noun A logical operation in which a block of data is rapidly moved or copied in memory, most commonly used to animate two-dimensional graphics.
  29. blorph noun A visual effects technique in which an entire setting morphs from one appearance into another (as opposed to the morphing of an object or…
  30. bob noun A graphical element, resembling a hardware sprite, that can be blitted around the screen in large numbers.
  31. brush noun An on-screen tool for "painting" a particular colour or texture.
  32. bucket rendering noun The rendering of a graphical scene in a number of portions ("buckets") that can be assigned to different processors to take advantage of…
  33. bump mapping noun A technique where a perturbation to the surface normal of the object being rendered is applied to each pixel, based on a texture map, prior…
  34. bundle adjustment noun A process used in the reconstruction of a three-dimensional model from a set of photographs, simultaneously refining the coordinates…
  35. buttery adj Ellipsis of buttery smooth.
  36. buttery smooth adj Having a high refresh rate so that the subjective experience does not include flickers or pauses as the video changes frames.
  37. calligraphic projection noun A system for displaying or projecting an image composed of a beam of light or electrons directly tracing the image, as opposed to sweeping…
  38. calligraphics noun The use of calligraphic projection.
  39. camera noun The viewpoint in a three-dimensional game or simulation.
  40. Canny edge detector noun An operator that uses a multistage algorithm, involving the calculus of variations, to detect the edges in an image.
  41. canvas noun A region on which graphics can be rendered.
  42. caustic noun The envelope of reflected or refracted rays of light for a given surface or object.
  43. cel shading noun A style of non-photorealistic rendering suggesting the flat, hand-drawn appearance of a comic or cartoon.
  44. checkerboard rendering noun A rasterization optimization technique where on every pass only a part of the final resolution is rendered (sometimes in a checkerboard…
  45. clip verb To discard (an occluded part of a model or scene) rather than waste resources on rendering it.
  46. clipping noun The use of a mask to hide part of an object or image.
  47. compositor noun A system that puts images together in a buffer (such as individual windows on a desktop) to generate a final display image.
  48. control point noun Any of a series of points defining the shape of a curve, etc.
  49. Cornell box noun A physical box with variously coloured walls and an inner light source, photographed and used to gauge the accuracy of a computer rendering…
  50. cube map noun A panorama consisting of six textures projected onto the sides of a cube that is usually centred on the camera or viewpoint.
  51. cull verb To selectively not render or process certain objects, such as polygons.
  52. cutaway adj Having selected portions of the outside removed so as to give an impression of the interior.
  53. dead pixel noun a miscolored pixel on an image where it is otherwise not intended to be.
  54. decal noun A texture overlaid on another texture to provide extra details.
  55. decimate verb To replace (a high-resolution model) with another of lower but acceptable quality. (Usually algorithmically)
  56. deep color noun Graphics with 30 or more bits of storage per pixel, allowing for billions of distinct colors.
  57. Delaunay triangulation noun For a given set P of discrete points in a plane: a triangulation DT(P) such that no point in P is inside the circumcircle of any triangle…
  58. di noun Initialism of diffused illumination.
  59. displacement mapping noun A method for adding detail to surfaces by subdivision and displacement of the resulting vertices from a heightmap.
  60. distance fog noun A gradient that progressively obscures objects as they get further from the camera, typically used to avoid the processing overhead of…
  61. distributed ray tracing noun A form of ray tracing that averages a number of rays across an interval, allowing for the rendering of soft or blurry phenomena.
  62. dither verb To use dot patterns in an image or graphic to simulate colors or shades not in the system palette.
  63. dithered adj Produced by dithering; consisting of bits in different colors placed side by side to simulate an intermediate color that is not in the…
  64. DTP noun Initialism of desktop publishing.
  65. edge loop noun A set of connected edges across a surface, with the last edge usually meeting the first edge to form a loop.
  66. effect noun An illusion produced by technical means (as in "special effect")
  67. error diffusion noun A form of halftoning in which the quantization residual is distributed to neighbouring pixels that have not yet been processed.
  68. fader noun A program or algorithm for fading out colors.
  69. feather verb To intergrade or blend the pixels of an image with those of a background or neighboring image.
  70. fillrate noun A measurement of the number of pixels a video card can render in a certain time period.
  71. filmstrip noun A file containing a sequence of images or video frames.
  72. flatten verb To combine (separate layers) into a single image.
  73. flood fill noun A means of filling a discrete area with colour, based on colouring every pixel that can be recursively reached from a starting point.
  74. flyaround noun The animated passage of the camera around a model, to show it from different angles.
  75. flyby noun A three-dimensional animated sequence in which the camera moves past an object or scenery.
  76. fog noun Distance fog.
  77. formfactor noun The ratio of energy radiating out from one patch to the energy absorbed by another patch, used in the calculation of radiosity.
  78. forward rendering noun A traditional three-dimensional rendering pipeline that sorts light sources applicable to models in world space prior to rasterization.
  79. frame rate noun The measurement of how quickly an imaging device can produce unique consecutive images called frames, most often expressed in frames per…
  80. G-buffer noun A screen space representation of geometry and material information, generated by an intermediate rendering pass in deferred shading…
  81. gamma noun Synonym of gamma correction.
  82. gamma correction noun A nonlinear operation used to encode and decode luminance or tristimulus values in video or still image systems.
  83. geometric pen noun A configurable drawing tool for creating lines that has a width specified in logical units, as opposed to device units (pixels), and…
  84. geometry shader noun A type of shader that can process three-dimensional model geometry, for example by turning one primitive into another.
  85. gi noun Initialism of global illumination.
  86. glenzing noun A technique for simulating translucency by storing extra colour values in the palette that represent the combined colours of intersecting…
  87. global illumination noun The realistic lighting of a rendered scene by means of algorithms that take into account not only the direct illumination from light…
  88. Gouraud shading noun A method of simulating the effects of light and colour across the surface of an object, based on estimates of the surface normal of each…
  89. graymap noun A grayscale bitmap.
  90. guard band noun A virtual area of the screen, bordering the real screen, to which any rendering is ignored, used to simplify clipping.
  91. headtracking noun A technique that tracks the movements of the user's head and adjusts the view of a three-dimensional model accordingly, allowing them to…
  92. heightmap noun A two-dimensional raster image used to store surface elevations that can later be applied to a three-dimensional object.
  93. high color noun graphics with two bytes of storage per pixel, allowing for up to 65536 different colors
  94. hillshade noun A graphical representation of a surface as if illuminated from one side
  95. hit point noun In ray tracing, the point in a scene at which a ray strikes an object.
  96. hitbox noun An invisible shape bounding all or part of a model (in a video game, etc.) used in collision detection to determine whether another object…
  97. hogel noun A small portion of a computer-generated light-field hologram, representing the direction and intensity of light rays from many perspectives.
  98. hypertexture noun A realistic simulated surface texture produced by adding small distortions across the surface of an object.
  99. immediate mode noun A mode in which the application is directly responsible for rendering graphics to the display, contrasting with retained mode.
  100. impostor noun A sprite or animation integrated into a three-dimensional scene to look like part of the 3D world.

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